CREATIVE TECHNOLOGIST — HCI × BIOSIGNALS × PLAY

Julien Quenneville

I read muscles, motion & brainwaves, and turn them into interfaces driven by the human body.

ESILV × IIM · MSc Creative Technology Shown at the Festival of Learning IBM · Python for Data Science & AI TOEIC · ETS
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01 · JOURNEY

Education & experience

Studies & experience. Each line takes the dominant colour of the school or company logo. Click an entry for details.

Sep 2025 — Feb 2026
WORK
Nomios France
Cybersecurity Engineer — N1 Support (internship)
Sep 2025 — Feb 2026
Qualifying and triaging alerts across 8 technologies (Palo Alto, Fortinet, Cisco…), ~300 tickets/week, plus an alert-triage automation project.
CybersecurityPalo AltoAutomationSOC
details →
Jun — Sep 2024
WORK
Brain Shell
Embedded Software Engineer (internship)
Jun — Sep 2024
A rugby helmet equipped with EEG sensors to detect and analyze concussions.
EmbeddedEEGWireless Sensors
details →
Jan 2024 — Dec 2025
STUDIES
De Vinci Innovation Center — IFT
Master's research base — Human Learning group
Jan 2024 — Dec 2025
The De Vinci Innovation Center (IFT) is where I did my master. A location on my CV rather than an employer. My cursus projects, the EMG game and the Body Shape Control Suit, were carried out here inside the Human Learning research group.
HCIEMGMotion CaptureAIResearch
details →
Sep 2023 — 2026
STUDIES
ESILV × IIM
MSc Innovation & Creative Technology (double degree)
Sep 2023 — 2026
Master of Creative Technology (ESILV) + Digital Engineering (IIM). Human Learning, HCI, computer vision, motion capture. Graduated 17 Apr 2026.
Creative TechnologyHCIComputer VisionMotion Capture
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Feb — Aug 2023
WORK
RTE — Réseau de Transport d'Électricité
Web Developer (internship)
Feb — Aug 2023
Building internal software tools for the workstation-design team.
Full-StackPower AppsVBASQLDocker
details →
Oct 2022 — 2023
STUDIES
IIM Digital School
Digital Engineering Manager — Digital Master Bootcamp
Oct 2022 — 2023
Bachelor+3 bootcamp: UX/UI design, motion design (Adobe Suite), web development, project management, digital marketing.
UX/UIMotion DesignWebProject Management
details →
Jul — Sep 2022
WORK
Notaridge
Archivist (part-time)
Jul — Sep 2022
SQL databases: digitizing and classifying documents.
SQLDigitizationOrganization
details →
Sep 2020 — Jun 2022
STUDIES
Lycée Montalembert Courbevoie
BTS — Operational Business Management (MCO)
Sep 2020 — Jun 2022
Two-year higher diploma in retail and operations management, and where I first learned to pitch and present.
BusinessRetailPresentation
details →
Dec 2020 — Jun 2021
WORK
Alice Délice (Groupe Adeo)
Sales Advisor (internship)
Dec 2020 — Jun 2021
Kitchenware retail: customer advice, product demos, negotiation.
SalesCustomer AdviceNegotiation
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2018 — 2020
STUDIES
Lycée Montalembert Courbevoie
Baccalauréat STMG — Marketing
2018 — 2020
High-school diploma in management and marketing. The starting point of the whole journey.
MarketingManagementPresentation
details →
TECH STACK

Technologies I master

Languages, frameworks and tools I build with day to day.

Languages

PythonPython
C++C++
C#C#
CC
JavaScriptJavaScript
TypeScriptTypeScript
JavaJava
RustRust
HTMLHTML
CSSCSS

Frameworks & Engines

ReactReact
VueVue
Node.jsNode.js
Three.jsThree.js
UnityUnity
Unreal EngineUnreal Engine

Tools & Signals

GitGit
GitHubGitHub
DockerDocker
FigmaFigma
KiCadKiCad
ArduinoArduino
OpenSignalsOpenSignals
LSL (pylsl)
TCP sockets
Tkinter

Learning now

ONNX RuntimeONNX Runtime
02 · PROJECTS

Projects

A dedicated page for each project. GitHub icon when a repository is available.

2D-EMG-GAME

2D-EMG-GAME

From muscle to screen. A game controller made of surface EMG: contraction strength is split into four bands, each band becomes an input, and Steam Input carries it into real games. Shown at the Festival of Learning.

#GameDev#biomedical#OpenSignal#Unity
Body Shape Control Suit

Body Shape Control Suit

An adaptable, modular posture-analysis system. An e-textile suit reading trapezius EMG, Rokoko motion capture, and an AI biofeedback model trained on Z-Anatomy. My Master's thesis project.

#biomedical#MotionCapture#AI
IFTendo-Battleship

IFTendo-Battleship

A two-player Battleship on a home-made Game Boy. One console hosts a Wi-Fi access point, the other joins as a client. Written in C++ with the Arduino IDE, on a custom PCB with an OLED screen and eight buttons.

#GameDev#C++#arduino#Kicad
Thoughts in Motion

Thoughts in Motion

An open-source platform for getting biosignals into interactive applications: EEG and EMG streamed over LSL, processed and classified in Python, then pushed into Unity or a 3D scene. Hugo Devoille's Master's thesis project, at the De Vinci Innovation Center.

#biomedical#AI#Neuroscience
EEG Rugby Helmet

EEG Rugby Helmet

A rugby helmet that measures the hits it takes. At Brain Shell I designed the new ESP32-C3 acquisition board and led the software side of the touchline dashboard, from Flutter to Tauri/Rust.

#biomedical#Embedded#EEG
3D Room Portfolio

3D Room Portfolio

My previous portfolio, in two halves. An interactive 3D room you explore, and a classic portfolio site rendered live inside its screens. React Three Fiber and Blender, two repos, two deployments.

#Three.js#React#WebGL
HoloExplorer

HoloExplorer

A top-down exploration game inspired by Hololive, built to learn Entity Component System architecture. Explore biomes, collect items, uncover secrets.

#GameDev#TypeScript#ECS
Hololive EN — AI Text RPG

Hololive EN — AI Text RPG

My first in-browser LLM project. An interactive-fiction RPG with Hololive EN characters, where the story is generated on-device by WebLLM. No backend, no API calls.

#GameDev#WebLLM#AI#React
Chat-Room-API

Chat-Room-API

My first real-time messaging system. A React front-end and a FastAPI WebSocket back-end broadcasting to every connected client, containerized with Docker.

#React#FastAPI#Docker
TRON — Network Game

TRON — Network Game

My first networked game, coded on Linux. A multiplayer TRON light-cycle game for up to 4 players over a local network, in Python and Pygame.

#GameDev#Python#Pygame#Networking
03 · LIFE

Travel and music first: the person behind

The concerts I flew to Japan for, and the music I keep on loop.

Now playing

Color Rise Harmony
hololive IDOL PROJECT
hololive 7th fes. — Riding on Dreams · Stage 1
0:003:56
CONTACT

Let’s talk

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